Best Games Quotes of the Week - April 14

This is the place to catch up on all the big talking points of the last few days, the hot topics that have been animating games people like Cliff Bleszinski, Peter Molyneux, Pat Vance, Kaz Hirai, Shigeru Miyamoto and Keiji Inafune.<br/><br/>We've pulled together some of the best quotes of the past week, but we're relying on you to dig out any gems you find. Send IGN's Colin Campbell any quotes or links you think should make next week's list, either via <a target="_blank" href="" target="_blank">IGN </a>or <a target="_blank" href="!/ColinCampbellx" target="_blank">Twitter</a>. (Yes, first-finders will get a credit and link for anything we publish.)<br/><br/>Meanwhile, there's plenty here to debate. Dive into the Comments. Swing by Saturday April 21st for the next update. In the meantime, enjoy last week's <a target="_blank" href="" target="_blank">Best Quotes of the Week.</a><br/><br/><DIV CLASS="IGNE_header">A Very Simple Idea</DIV><img src="" /><br/><br/><br/><br/><br/><b>"Angry Birds is a very simple idea but it&#146;s one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first." </b><br/><br/>Shigeru Miyamoto isn't afraid to give credit where it's due.<br/><br/><a target="_blank" href=""> Hookshot Inc</a><br/><br/><DIV CLASS="IGNE_header">Wind Up the Bigots</DIV><img src="" /><br/><br/><br/><br/><br/><b>"Good for EA for telling the homophobes to **** off. They should make *every* character in their games gay for a year just to wind up the bigots. Starting with the FIFA franchise."</b><br/><br/>Journalist Charlie Brooker attacks the anti-EA homophobes.<br/><br/><a target="_blank" href="!/charltonbrooker" target="_blank"> Charlie Brooker on Twitter</a><br/><br/><DIV CLASS="IGNE_header">It's Very Frustrating</DIV><img src="" /><br/><br/><br/><br/><br/><b>"It's very possible that there will be greater acceptance of an AO rating going forward. And by the way, I think that would be a good thing for the system. It's very frustrating that publishers can't release AO product, in many cases."</b><br/><br/>ESRB chief Patricia Vance envisions a day when retailers don't get to decide what we play.<br/><br/><a target="_blank" href="" target="_blank"> Gamasutra</a><br/><br/><DIV CLASS="IGNE_header">Me-Too Mice</DIV><img src="" /><br/><br/><br/> <br/><br/><b>"We're not talking about me-too mice and gamepads here - help us invent whole new gaming experiences."</b><br/><br/>Valve job-ad teases the world about the company's hardware plans.<br/><br/><a target="_blank" href="" target="_blank">Valve</a><br/><br/><DIV CLASS="IGNE_header">Sony Will Change</DIV><img src="" /><br/><br/><br/><br/><br/><b>"We have heard a multitude of investor voices calling for change...Sony will change."</b><br/><br/>Kaz Hirai has one of the toughest jobs in the world. </b><br/><br/><a target="_blank" href="" target="_blank">Develop</a><br/><br/><DIV CLASS="IGNE_header">A Lot of Animosity</DIV><img src="" /><br/><br/><br/><br/><br/><b>"Sony's culture has created a lot of animosity between the various divisions of the company. If the company had a more synergistic culture I don't think Sony would have faltered as badly as they have."</b><br/><br/>Analyst Asif Khan weighs in on Sony's troubles.<br/><br/><a target="_blank" href="" target="_blank">GamesIndustry International</a><br/><br/><DIV CLASS="IGNE_header">Sexual Entity</DIV><img src="" /><br/><br/><br/><br/><br/><b>"Female characters in games play on traditional stereotypes in that the comic-style accentuation is placed on sexual attributes and casting the woman primarily as a sexual entity. It's easier to see why this is going to be offensive to women."</b><br/><br/>Pat Garratt tackles one of gaming's biggest problems in an editorial.<br/><br/><a target="_blank" href="" target="_blank">VG247</a><br/><br/><DIV CLASS="IGNE_header">Not a Killer</DIV><img src="" /><br/><br/><br/><br/><br/><b>"She is non-sexualized; she is not a killer."</b><br/><br/>Camoflaj's Ryan Payton taking a stance with new game Republique and main character Hope.<br/><br/><a target="_blank" href="" target="_blank">IGN</a><br/><br/><DIV CLASS="IGNE_header">Glories of the Past</DIV><img src="" /><br/><br/><br/><br/><br/><b>"You should tell the truth about Japanese games not being what they used to be. Unless they get that criticism, Japanese game creators are just sitting on the glories of the past. They won't get the message that the Western audience is turning its back on us."</b><br/><br/>Keiji Inafune returns to a favored theme.<br/><br/><a target="_blank" href="" target="_blank"> Wired</a><br/><br/><DIV CLASS="IGNE_header">Few Will Be Innovative</DIV><img src="" /><br/><br/><br/><br/><br/><b>"This year's sure-fire AAA hits include the likes of Mass Effect 3, Assassin's Creed III, a new Call of Duty, Halo 4...Before even picking up any of these games, you know exactly how they're going to work. They will all likely be excellent, but few will be innovative. Few will be as strange or as different as the average modern JRPG."</b><br/><br/>Kotaku's Jason Schreier stands up for a much-maligned genre.<br/><br/><a target="_blank" href="" target="_blank">Kotaku</a><br/><br/><DIV CLASS="IGNE_header">A Way Better Game</DIV><br/><br/> <object id="vid_64ebbe33871f19ae493fe782ac362b0b" class="ign-videoplayer" width="468" height="293" data="" type="application/x-shockwave-flash"><param name="movie" value=""/><param name="" value="true"/><param name="allowscriptaccess" value="always"/><param name="bgcolor" value="#000000"/><param name="flashvars" value="url="/><param name="wmode" value="opaque"/></object> <br/><br/><b>"NCAA is just a way better game than Madden..."</b><br/><br/>Greg Miller begins his argument as to why the 'lesser' football game deserves all the credit.<br/><br/><a target="_blank" href="" target="_blank"> IGN</a><br/><br/><DIV CLASS="IGNE_header">Something Truly, Truly Great</DIV><img src="" /><br/><br/><br/><br/><br/><b>"I got myself into this slightly obsessive state where I said to myself that I just couldn't accept the best I am ever going to do in my life has already been done. I've got to take the bit between the teeth and go out there and try and do something truly, truly great."</b><br/><br/>Peter Molyneux makes his second consecutive appearance in this column. Dude is golden.<br/><br/><a target="_blank" href="" target="_blank">Eurogamer</a><br/><br/><DIV CLASS="IGNE_header">Unfortunate Realities</DIV><img src="" /><br/><br/><br/><br/><br/><b>"It's an ugly truth of the gaming industry. I'm not the biggest fan of having to do it, but it is one of the unfortunate realities."</b><br/><br/>Cliff Bleszinski talks about on-disk DLC.<br/><br/><a target="_blank" href="">Gamespot</a><br/><br/><DIV CLASS="IGNE_header">Multiplayer Experience Customizable </DIV><img src="" /><br/><br/><br/><br/><br/><b>"The number-one most helpful thing that the makers of Call of Duty can do for their franchise is to make the multiplayer experience customizable to the nth degree. Perhaps the worst thing that a multiplayer shooter can do is shoehorn you into a single, uniform experience because, eventually, there is no option but for the gameplay to go stale."</b><br/><br/>IGN blogger <a target="_blank" href="" target="blank">Seventhstrike </a>contributes to the debate on how to improve gaming's biggest franchise.<br/><br/><a target="_blank" href="" target="_blank">IGN</a><br/><br/><DIV CLASS="IGNE_header">Act Aggressively or Emotionally</DIV><img src="" /><br/><br/><br/><br/><br/><b>"It turns out that a successful gamer is strategic and technically knowledgeable, and has good timing. Inconsiderate gamers, as well as those who act aggressively or emotionally, generally do not do well." </b><br/><br/>University of Gothenberg findings on online gaming behavior.<br/><br/><a target="_blank" href="" target="_blank">Science Daily</a><br/><br/><DIV CLASS="IGNE_header">More Like Actors</DIV><image/><br/><br/><b>"We're also looking at how we can make people more like actors within a narrative..We want to get to the stage where not only can Kinect detect what you're saying but also tone of voice and body stance, and work that into the narrative. There are some really compelling experiences to be gained from that."</b><br/><br/>Kinect chief Kudo Tsunoda.<br/><br/><a target="_blank" href="" target="_blank">MCV</a><br/><br/><DIV CLASS="IGNE_divider"></DIV><br/><br/><i>Colin Campbell is a games journalist based in California. <a target="_blank" href="!/ColinCampbellx" target="_blank">Follow him on Twitter </a>and at <a target="_blank" href="" target="_blank">IGN</a>. Don't forget to send in those quotes.</i><br/><br/><br><LINK REL="stylesheet" HREF="" TYPE="text/css"><br/><br/>&#169;2012-04-16, IGN Entertainment, Inc. All Rights Reserved

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