Best Games Quotes of the Week - May 5

It's been an incredible week for game reveals with Call of Duty: Black Ops II unveiled as well as (finally) an official announcement for The Elder Scrolls Online.<br/><br/>If these events weren't enough to get tongues wagging, we've also seen an astonishing event in Eve Online, a big legal decision in Germany and, of course, words of wisdom from the likes of Notch, Will Wright, Shigeru Miyamoto and Kim Swift.<br/><br/>If you see a good quote, let this column's curator <a target="_blank" href="https://twitter.com/#!/ColinCampbellx" target="_blank">Colin Campbell know via Twitter </a>and, as always, add your thoughts to Comments.<br/><br/><DIV CLASS="IGNE_header"> Black Ops II: Robots</DIV><img src="http://media.ign.com/games/image/article/122/1224345/1FrankWoods_1336153449.jpg" /><br/><br/><br/><br/><br/><b>"We built computers, robots, whole unmanned armies. And no-one ever asks, 'What happens when the enemy steals the keys?'"</b><br/><br/>Sgt. Frank Woods, central character in Call of Duty: Black Ops II.<br/><br/><a target="_blank" href="http://www.ign.com/videos/2012/05/01/call-of-duty-black-ops-2-reveal-trailer" target="_blank">IGN</a><br/><br/><DIV CLASS="IGNE_header"> Black Ops II: People</DIV><img src="http://media.ign.com/games/image/article/122/1224345/1eric-hirshberg_1336153422.jpg" /><br/><br/><br/><br/><br/><b>"We're pushing the boundaries technologically, graphically, and from a narrative and gameplay perspective. At the same time, we need to stay true to the epic realism, authenticity, heart pumping adrenaline, and cinematic action that so many people love and expect from a Call of Duty game."</b><br/><br/>Eric Hirshberg, CEO of Activision Publishing<br/><br/><a target="_blank" href="http://investor.activision.com/releasedetail.cfm?ReleaseID=669851" target="_blank">Activision Press Release</a><br/><br/><DIV CLASS="IGNE_header"> Black Ops II: Villain</DIV><br/><br/> <object id="vid_fe17aeb5167c09686971ba1af5b04fac" class="ign-videoplayer" width="468" height="293" data="http://oystatic.ignimgs.com/src/core/swf/IGNPlayer.swf" type="application/x-shockwave-flash"><param name="movie" value="http://oystatic.ignimgs.com/src/core/swf/IGNPlayer.swf"/><param name="" value="true"/><param name="allowscriptaccess" value="always"/><param name="bgcolor" value="#000000"/><param name="flashvars" value="url=http://www.ign.com/videos/2012/05/02/ign-rewind-theater-call-of-duty-black-ops-ii-reveal-trailer"/><param name="wmode" value="opaque"/></object> <br/><br/><b>"If you look at a show like The Sopranos, the main character is essentially a villain. Not only a villain, but a cold-blooded murderer. But you're presented with somebody that you actually understand as a human being and empathize with. And then suddenly you'll see them do something that's so horrific that it puts you in a real conflict. That's the approach we're taking with the villain of Black Ops II."</b><br/><br/>Call of Duty: Black Ops II game director Dave Anthony.<br/><br/><a target="_blank" href="http://au.gamespot.com/call-of-duty-black-ops-ii/previews/the-five-biggest-surprises-about-call-of-duty-black-ops-ii-6374236/" target="_blank"> GameSpot</a><br/><br/><DIV CLASS="IGNE_header">Black Ops II: Tired</DIV><img src="http://media.ign.com/games/image/article/122/1224345/1ea-vs-blackops-2crforbes_1336153393.jpg" /><br/><br/><br/><br/><br/><b>"Poor , you look tired, you should take a year off and rest,"</b><br/><br/>Electronic Arts global product manager Kevin O'Leary, in an unofficial capacity.<br/><br/><a target="_blank" href="http://www.gamesindustry.biz/articles/2012-05-02-black-ops-2-should-take-a-rest-says-ea-product-manager" target="_blank"> GamesIndustry International</a><br/><br/><DIV CLASS="IGNE_header"> War on a Solar System</DIV> <img src="http://media.ign.com/games/image/article/122/1224345/1eveonline_1336153433.jpg" /><br/><br/><br/><br/><br/><b>"This weekend has been a milestone for EVE, the first time anyone has declared war on a solar system. "</b><br/><br/>Lazarus Telraven, one of Goonswarm's main Fleet Commanders, on an extraordinary planned attack in gaming's biggest space MMO.<br/><br/><a target="_blank" href="http://community.eveonline.com/devblog.asp?a=blog&nbid=28640" target="_blank">Eve Online Community</a><br/><br/><DIV CLASS="IGNE_header"> A Very, Very Big Wall</DIV><br/><br/><iframe width="468" height="293" src="http://www.youtube.com/embed/EH2hKF4rw7o" frameborder="0" ></iframe><br/><br/><b>"When we showed George Martin The Wall he says 'that's a very, very big wall'." Upon explaining to him that they'd made it to scale according to his description, he replied that "I wrote it too big!"</b><br/><br/>Game of Thrones: The Game lead designer Sylvain Sechi.<br/><br/><a target="_blank" href="http://www.rockpapershotgun.com/2012/05/02/game-of-thrones-preview/" target="_blank">Rock, Paper, Shotgun</a><br/><br/><DIV CLASS="IGNE_header"> Precautions Must Be Taken</DIV><img src="http://media.ign.com/games/image/article/122/1224345/1vaz_1336153574.jpg" /><br/><br/><br/><br/><br/><b>"In an era of ever-more sophisticated and realistic game-play more robust precautions must be taken before video games are published."</b><br/><br/>UK Member of Parliament Keith Vaz introduces a motion against gaming.<br/><br/><a target="_blank" href="http://www.pcgamer.com/2012/05/03/uk-mp-keith-vaz-files-motion-on-violent-video-games/" target="_blank">PC Gamer</a><br/><br/><DIV CLASS="IGNE_header"> Ruin Everything</DIV><img src="http://media.ign.com/games/image/article/122/1224345/1notch_1336153519.jpg" /><br/><br/><br/><br/><br/><b>"EA releases an 'indie bundle'? That's not how that works, EA. Stop attempting to ruin everything, you bunch of cynical bastards...Indies are saving gaming. EA is methodically destroying it."</b><br/><br/>Notch<br/><br/><a target="_blank" href="https://twitter.com/#!/notch" target="_blank"> Notch on Twitter</a><br/><br/><DIV CLASS="IGNE_header"> Elder Scrolls</DIV><img src="http://media.ign.com/games/image/article/122/1224345/1elder-scrolls-online_1336153409.jpg" /><br/><br/><br/><br/><br/><b>"Players will be able to experience the epic Elder Scrolls universe with their friends, something fans have long said they wanted. It will be extremely rewarding finally to unveil what we have been developing the last several years. The entire team is committed to creating the best MMO ever made &#x2013; and one that is worthy of The Elder Scrolls franchise."</b><br/><br/>The Elder Scrolls Online's game director Matt Firor.<br/><br/><a target="_blank" href="http://www.marketwatch.com/story/bethesda-softworks-announces-the-elder-scrolls-online-2012-05-03" target="_blank">Bethesda Press Release</a><br/><br/><DIV CLASS="IGNE_header"> It's Not Normal</DIV><img src="http://media.ign.com/games/image/article/122/1224345/1markkern_1336153478.jpg" /><br/><br/><br/><br/><br/><b>"There's no middle ground anymore. You're either an indie game or you're a massive AAA, IP-backed sequel with derivative gameplay that's rehashed over and over again as it's the only safe bet you can make when you're spending hundreds of millions of dollars...People say 'Oh, that's normal, Hollywood does it all the time.' Well, it's not normal. It's a symptom of your business being broken."</b><br/><br/>Mark Kern, CEO of Firefall developer Red 5.<br/><br/><a target="_blank" href="http://www.eurogamer.net/articles/2012-05-02-firefall-developer-consoles-i-believe-are-dead" target="_blank"> Eurogamer</a><br/><br/><DIV CLASS="IGNE_header"> Disembodied Head</DIV><br/><br/> <object id="vid_e5ed422cd6b29373eee97d7a0c2d1e37" class="ign-videoplayer" width="468" height="293" data="http://oystatic.ignimgs.com/src/core/swf/IGNPlayer.swf" type="application/x-shockwave-flash"><param name="movie" value="http://oystatic.ignimgs.com/src/core/swf/IGNPlayer.swf"/><param name="" value="true"/><param name="allowscriptaccess" value="always"/><param name="bgcolor" value="#000000"/><param name="flashvars" value="url=http://www.ign.com/videos/2012/05/02/lollipop-chainsaw-behind-the-apocalypse"/><param name="wmode" value="opaque"/></object> <br/><br/><b>"I think of Lollipop Chainsaw as the old, boy meets girl, girl falls in love, boy becomes disembodied head."</b><br/><br/>James Gunn, Writer, Lollipop Chainsaw<br/><br/><a target="_blank" href="http://www.ign.com/videos/2012/05/02/lollipop-chainsaw-behind-the-apocalypse" target="_blank">IGN</a><br/><br/><DIV CLASS="IGNE_header"> I Don't Really See</DIV><img src="http://media.ign.com/games/image/article/122/1224345/1miyanotocredge_1336153497.jpg" /><br/><br/><br/><br/><br/><b>"It's obviously a very hi-spec machine, and you can do lots of things with it. But I don't really see the combination of software and hardware that really makes a very strong product."</b><br/><br/>Shigeru Miyamoto delivers his not-very-controversial verdict on Vita.</b><br/><br/><a target="_blank" href="http://www.edge-online.com/news/miyamoto-vita-needs-games" target="_blank">Edge</a><br/><br/><DIV CLASS="IGNE_header"> Fair and Reasonable</DIV><img src="http://media.ign.com/games/image/article/122/1224345/1xbox350_1336153592.jpg" /><br/><br/><br/><br/><br/><b>"This is one step in a long process, and we are confident that Motorola will eventually be held to its promise to make its standard essential patents available on fair and reasonable terms for the benefit of consumers who enjoy video on the web."</b><br/><br/>A Microsoft spokesperson responds to a court ruling that could lead to a ban on Xbox 360 sales in Germany.<br/><br/><a target="_blank" href="http://www.bbc.co.uk/news/technology-17924190" target="_blank">BBC</a><br/><br/><DIV CLASS="IGNE_header"> Short, Throwaway</DIV><img src="http://media.ign.com/games/image/article/122/1224345/1CrashLab_1336153243.jpg" /><br/><br/><br/><br/><br/><b>"Mobile games get worse as they get bigger and more complex, they are by their very nature, short, throwaway experiences and they live or die based on their gameplay, rather than all the surrounding stuff."</b><br/><br/>Former Free Radical Design chief, and now co-founder of Crash Lab Steve Ellis. <br/><br/><a target="_blank" href="http://www.edge-online.com/features/free-radicals-founder-leaving-fps-behind" target="_blank">Edge</a><br/><br/><DIV CLASS="IGNE_header"> Alternate History</DIV><br/><br/><iframe frameborder="0" height="293px" src="http://www.kickstarter.com/projects/698159145/atari-2600-star-castle/widget/video.html" width="468px"></iframe><br/><br/><b>"I started with a lot of ego and confidence that was soon dashed, the first couple of attempts were miserable humbling failures. It quickly became clear that if possible it was going to be a terrific challenge."</b><br/><br/>D. Scott Williamson on his bold attempt to bring Star Castle to the Atari 2600, said to be an impossible feat.<br/><br/><a target="_blank" href="http://www.kickstarter.com/projects/698159145/atari-2600-star-castle" target="blank">Kickstarter</a><br/><br/><DIV CLASS="IGNE_header">Filled With Comedy</DIV><img src="http://media.ign.com/games/image/article/122/1224345/1comedy_1336154224.jpg" /><br/><br/><br/><br/><br/><b>"A lot of the problem is that people don't want their big, sprawling games filled with comedy because it's pretty hard to keep something funny for twenty hours or more. Most comedies can't even manage a half hour of solid material. Regulating comedies to the smaller games is pretty sensible when you think about it."</b><br/><br/>IGN Reader MagnaCorp8 comments on Al 'Leisure Suit Larry' Lowe's talk of a lack of comedy in games.<br/><br/><a target="_blank" href="http://people.ign.com/magnacor8" target="_blank">MagnaCorp8</a><br/><br/><DIV CLASS="IGNE_header"> Some Ideology</DIV><img src="http://media.ign.com/games/image/article/122/1224345/1George-Hotz_1336153465.jpg" /><br/><br/><br/><br/><br/><b>"I live by morals, I don't live by laws. Laws are something made by assholes."</b><br/><br/>Hacker George Hotz.<br/><br/><a target="_blank" href="http://www.newyorker.com/reporting/2012/05/07/120507fa_fact_kushner?currentPage=all" target="_blank"> The New Yorker</a><br/><br/><DIV CLASS="IGNE_header"> Much of a Promise</DIV><img src="http://media.ign.com/games/image/article/122/1224345/1satoru_iwata_1336153546.jpg" /><br/><br/><br/><br/><br/><b>"There is always a limit to our internal resources. The company now has to develop software for the Nintendo 3DS, has to prepare for the Wii U launch and has to finalize the hardware functionalities. With these circumstances in mind, if I said that an overwhelmingly rich Wii U software lineup would be prepared from day one, it would be too much of a promise to make."</b><br/><br/>Satoru Iwata is a busy man.<br/><br/><a target="_blank" href="http://wii.ign.com/articles/122/1224114p1.html" target="_blank">IGN</a><br/><br/><DIV CLASS="IGNE_header"> Most Downloaded Game</DIV><img src="http://media.ign.com/games/image/article/122/1224345/1crysis3_1336153374.jpg" /><br/><br/><br/><br/><br/><b>"It's unfortunate that you don't win any awards for most downloaded game. But yeah, obviously it's something we'd like to address. Certainly people apparently really want to play our games, they just don't wanna buy them. So we'll do what we can, but whatever that's gonna be is hard to say yet."</b><br/><br/>Crysis 3 senior creative director Rasmus Hojengaard.<br/><br/><a target="_blank" href="http://www.pcgamer.com/2012/04/30/crytek-on-piracy-people-want-to-play-our-games-they-just-dont-want-to-buy-them/" target="_blank">PC Gamer</a><br/><br/><DIV CLASS="IGNE_header"> Seems Silly</DIV><img src="http://media.ign.com/games/image/article/122/1224345/1Quantum_1336153534.jpg" /><br/><br/><br/><br/><br/><b>"At the end of the day, I want to make products that people have a good time with. If players are having fun, then I've done my job, and I try to not get weighed down with the idea that I have to compete with myself. It just seems silly. I'm making games. It's not like I'm making like the cure for cancer or something."</b><br/><br/>Portal and Quantum Conundrum creator Kim Swift.<br/><br/><a target="_blank" href="http://www.gamasutra.com/view/feature/169778/The_Inclusive_Design_of_Kim_Swift.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraFeatureArticles+%28Gamasutra+Feature+Articles%29" target="_blank">Gamasutra</a><br/><br/><DIV CLASS="IGNE_header">My Voice</DIV><img src="http://media.ign.com/games/image/article/122/1224345/1Sim-City-Am_1336153560.jpg" /><br/><br/><br/><br/><br/><b>"That was actually just a recording of me making the sound with my voice. I recall that it was intended to be temporary but later we tried some other sounds and everyone liked how funny the first one was, so I kept it in."</b><br/><br/>Will Wright on creating the 'ztt' 'ztt' powerline sound in SimCity.<br/><br/><a target="_blank" hre="http://kotaku.com/5907460/chiptunes-schmiptunes-embracing-the-human-side-of-video-game-audio" target="_blank">Kotaku</a><br/><br/><DIV CLASS="IGNE_divider"></DIV><br/><br/><i>Colin Campbell is an ancient games journalist living in the troubled shire of California. His thinning band of followers can be located <a href="https://twitter.com/#!/ColinCampbellx" target="_blank">on Twitter </a>and at <a target="_blank" href="http://people.ign.com/igncolincampbell" target="_blank">IGN</a>. Here, also, is <a target="_blank" href="http://colincampbellx.tumblr.com/post/21400062122/heres-a-list-of-my-recent-work" target="_blank">his journal.</a></i><br/><br/><br><LINK REL="stylesheet" HREF="http://guidesmedia.ign.com/guides/uni/IGNE_style.css" TYPE="text/css"><br/><br/>&#169;2012-05-07, IGN Entertainment, Inc. All Rights Reserved

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